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  ABOUT RAN SKILL EXPLAIN

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Aeroplasma

Aeroplasma


Posts : 5
Join date : 2011-06-11
Age : 28
Location : Director Room

 ABOUT RAN SKILL EXPLAIN Empty
PostSubject: ABOUT RAN SKILL EXPLAIN    ABOUT RAN SKILL EXPLAIN EmptySat Jun 25, 2011 2:19 pm

EFFECTS/STATUS AILMENTS OF VARIOUS SKILLS [ALL CLASSES]

Figures are for Mastered skills (unless specified)
Duration of effects are for victims with NO resistance to that particular ailment/element.
Format:
- Skill name: effects [Effect's Duration in seconds OR passive]

EFFECTS/STATUS AILMENTS OF VARIOUS SKILLS [ALL CLASSES]

Swordsman

- Sword Explosion: 26% faint [0.8s]
- Sunken Strike: -20 accuracy?
- Thunder Strike: 24% faint [0.8s]
- Arcane Punch: 40% faint [0.8s]
- Kamikaze: 60% burn
- Lightning Strike: 45% paralysis
- Lightspeed: +50% movement speed, -10 accuracy, -10 evasion? [42s]
- Light Armor: +50% attack speed, -20%? def (+20% atk, -50% def @ lvl 1)

Brawler

- Kick Punch Combo: 26% faint
- Shintendouchi: 26% burn
- Deadly Seven: 56% faint
- Head Crush: 76% faint [1.3s]
- Chi Finger Blast: 76% faint, - movement speed [2.2s]
- Power Up: +45? attack, -0.9% SP RR [120]
- Engulf: Dash distance 62? -80 HP
- Force Roar: 70% faint, -20% moving speed
- Force Push (pushed ba talaga? or normal push/pull lang? any other effect?)
- Taichi: 20% faint
- Lightspeed: +50% movement speed, -10 accuracy, -10 evasion [42s]
- Sonic Craze: +50% attack speed, -20% attack ?

Archer

- Cripple Shot: -45% attack speed and movement speed [8s]
- Slow: -50% movement speed, -20 accuracy?, 60% poison
- Hunter's Snare: -100% movement, -13 def, -1168 evasion [7s]
- Armor Piercing Shot - +10%? attack??
- Anger Shot: 30% stun [4s]
- Vampiric Arrow: 38% HP capture (heal)
- Soul Arrow: 40% faint [0.8s]
- Force of Illusion: 50% faint
- Lightspeed: +50% movement speed, -10 evasion, -10 accuracy [42s] (?)
- Chrono Shift: +70% movement speed, +80 evasion, -20? attack

Shaman

- Incineration: 100% burn [37s]
- Weakening: -20 def [56s]
- Gaia Dragon Strike: 70% faint [1.6s]
- Cold Icycle Dragon: 86% freeze, +30% ASR [26s]
- Frost Incantation: 76% freeze, +20% ASR [18s]
- Serpent's Venom: 70% poison [20s]
- Petrify: 96% petrochemical (90%? decrease in movement & attack speed), +22% def [22s]
- Dark Souls: 40% faint [0.9s]
- Vigor Explosion: weapon effect
- Enhanced Weakening: -38 def, +40% ASR (-40%? attack/movement speed, -13/14? attack) [56s]
- Infernal Punishment: weapon effect
- Gravity: -70% movement speed, weapon effect [4.5s]
- Vampiric Attack: 71% HP capture (heal), weapon effect
- Inspire: -2 accuracy, 8% SP RR [300s]
- Enhanced Vampiric Attack: 22% HP capture (heal), weapon effect
- Magma Explosion: 70% burn [10s]
- Berserk Aura: +20% attack, -260 evasion [180s]
- Spear Guardian's Wrath: weapon effect
- Paralyzed: -100% movement speed [4.5s]
- Magnetic Shaft: -0.50% skill delay, +5 (?) attack [30s]


Attack Effects/Status ailments' prevention buffs

Party Buffs:

- Tranquility: +10% def, +10 def transform rate? [190s]
- Blood Lust: +20 attack [140s]
- Evasive Chant: +20 evasion [120s]
- Fortify: +10% def, +0.2% HP RR [300s]
- Revitalize (neutralization/prevention levels, cumulative) [300s, 240s @ lvl 7]:
1. burn, petrochemical
2. faint
3. paralysis
4. freeze
5. chaos (ano 'to?)
6. curse (ano rin 'to?)
7. poison
- Confusion Strike: +15% def, +30 evasion [300s]
- Massive Haste: 100% movement speed, +0.01% HP+MP+SP RR [45s]

Self Buffs:

- Sword Mastery: +20 attack, +20 accuracy [passive]
- Divine Shield: +10 def, +4 def transform rate? [190s]
- Metal Body: +18 def, -10 evasion (neutralization/prevention levels, cumulative) [120s]
1. chaos
2. freeze
3. poison
4. curse
5. paralysis
6. faint
7. petrochemical
8. burn
- Blade Mastery: +50 attack, +50 energy [p]
- Weapon Mastery: +3 accuracy, +10 attack [p]
- Power Kick: +45% attack
- Meditation: 1% SP RR [p]
- Kawasu: +20 evasion
- Bow Mastery: +10 def, +10% attack
- Sacrifice: +4 def, +22% attack, (-10 HP from caster) [120s]
- Eagle Sight: +20 range, +9 accuracy [p]
- Concentration: +18 accuracy [p]
- Range Mastery: +50 attack, +50 energy [p]
- Spear Mastery (ETC): +50 attack, +50 energy [p]
- Spear Mastery (Pow): +10% attack, +10 accuracy [p]
- Gift of Life: +30% HP (add), +10 def [300s]
- Amplified Effect: +50 energy, -1% MP RR [110s]


Other buffs' effects:

- Regeneration: 22 HP RR [0.8s]
- Breath of Life: (@ lvl 4) +10%HP RR, +60 HP (heal) [1s]
- Sacrificial Ritual: +55% HP (heal) (-10 HP from caster) [1s]
- MP Recovery: +1% MP RR [p]
- Arcane Recovery: +1.8% MP RR , -?? HP% RR (di ko sure exact % pero bawas HP 'to) [300s]
- Haste: +36% movement speed [p] (17% @ lvl 3)
- Heaven's Treatment: +600 HP (heal)

Equipments/accessories for effects' prevention/minimalization

Rosaries/Necklaces:
- Spatial Rosary [lv][+7]: +14 def, 0.08% HP+MP+SP RR
- Soul Recall Rosary [lv][+1]: +5 accuracy
- Soul Retriver Rosary: +10 all resistances

Earrings:
- Platinum Earrings [15D]: +8 all resistance, +0.60% HP+MP+SP RR

Rings:
- Space Ring [lv][+6]: +16 def, +15 SP
- Soul Ring [lv][+6]: +16 def, +15 MP
- Vanish Ring [lv]: +4 def, +25 HP
- Vanish Ring [lv][+4]: +12 def, +25 HP, +5 poison resistance
- Aruhagen Ring [lv][+4]: +12 def, +7 stm
- Silver Ring [lv][+3]: +10 def, +7 int
- Shen Mo Ring: +5 def, +5 HP, +0.50% SP RR
- Copper Ring [lv]: +3 accuracy

*RR = Recovery Rate (regeneration)
*RV = Recovery Value
*ps = per second
[#s] = seconds
[p] = passive
*ASR = Attack Speed Rate
* weapon effect = skill exhibits the elemental effects of the weapon equipped (see below)

EFFECTS OF ELEMENTAL WEAPONS

[Fire]
Abnormal State of Mind: Burn
Continuous time (second): 8.00
Occurred Possibility (%): 30.00%
Attack Speed: -18.00

[Blaze]
Abnormal State of Mind: Burn
Continuous time (second):8.00
Occurred Possibility (%): 40.00%
Attack Speed: -18.00

[Poison]
Abnormal State of Mind: Poison
Continuous time (second): 15.00
Occurred Possibility (%): 30.00%
Attack Speed: -24.00

[Venom]
Abnormal State of Mind: Poison
Continuous time (second): 15.00
Occurred Possibility (%): 50.00%
Attack Speed: -24.00

[Ice]
Abnormal State of Mind: Freeze
Continuous time (second): 3.00
Occurred Possibility (%): 30.00%
Movement Speed Rate: -40.00%
Attack Speed Increased: 20.00%

[Glacier]
Abnormal State of Mind: Freeze
Continuous time (second): 3.00
Occurred Possibility (%): 35.00%
Movement speed rate: -40.00%
Attack Speed Increased: 20.00%

[Electric]
Abnormal State of Mind: Paralysis
Continuous time (second): 4.00
Occurred Possibility (%): 30.00%
Movement speed rate: -50.00%
DelayRate: 130.00%

[Lightning]
Abnormal State of Mind: Paralysis
Continuous time (second): 4.00
Occurred Possibility (%): 35.00%
Movement Speed Rate: -60.00%
DelayRate: 130.00%

Rainbow weapon
Abnormal State of Mind: Faint
Continuous time (second): 2.00s
Occurred Possibility (%): 20.00%

SUMMARY OF ALL ELEMENTAL AND STATUS EFFECTS

AILMENT [Element/Effect]: Status Description; Ailment Effects

BURN [Fire/Blaze]: Burning/fire effect; HP decreases slowly; Attack speed reduced very slightly(?)
POISON [Poison/Venom]: Green poison effect; HP decreases moderately; Attack speed reduced slightly(?)
FREEZE [Ice/Glacier]: Blue ice effect; Movement + Attack speed reduced (40%); Susceptible to additional damage (20%)
PARALYSIS [Electric/Lightning]: Streaks of electricity; Movement + Attack speed greatly reduced (50-60%)
FAINT [Faint]: Momentary pause, character darkens/catches breath; Movement + Attack temporarily halted.
PETRIFICATION [Petrochemical]: Stone effect; Movement + Attack dramatically reduced (90%?), defense increases
CONFUSION [insufficent SP]: Character catches breath/gets dizzy; Attack and accuracy reduced by half
PUSH/PULL [skill-specific]: Character is physically pushed/pulled a distance(hehe), cancelling active skills


-MOVEMENT SPEED [neutral skills - Slow, Cripple, Gravity, Paralyze,]: Movement speed reduced.
This effect cannot be neutralized by Revitalize or Metal Body.
However, it can be countered using skills that increase movement speed [Haste, Massive Haste, Lightspeed]

Matching weapon effects & weather conditions + corresponding damage amplifier
ELEMENT -> Status Matching Opposed Damage amplifier
Fire/Blaze burn Sunny|Dry Rain ?
Poison/Venom poison - - ?
Ice/Glacier freeze Snow Sunny|Dry ?
Electric/Lightning paralysis Rain ?Snow? ?
EP-based faint Rain ?Snow? 15%

- Damage amplifier from matching weapon elements with weather conditions = +15%
- Damage amplifier from opposing weapon elements with weather conditions = -15%


Note: Sunny|Dry weather is characterized by falling dried leaves (different to Normal weather conditions)

Matching skill effects & weather conditions + corresponding damage amplifier

- Damage amplifier from matching skill effect & weather conditions = +2%
- Damage amplifier from opposing skill effect & weather conditions = -2%
- Damage amplifier from neutral skill effect & weather conditions = NONE

Mobs' resistance to elements
STRENGTH (mob effect) WEAKNESS TOTAL DAMAGE MODIFIER Sample Mob
------------------------------------------------------------------------------

N.B.
- Weak resistance means a corresponding elemental weapon will deal greater damage than other types
- Using elemental weapons matching that of the mob's strength will reduce damage by 25% compared to using an element of it's weakness.
E.g. using an elec/lightning/EP wand on a Skating Master yields 25% LESS damage than using an ice/glacier weapon

- Damage amplifier when target is under freeze status = +20%
- Freeze bonus while raining = +15%
- Damage amplifier if hit is critical = +10->50% (most common +20%?)

* Attack Speed Increased = Damage Amplifier when inflicted with status ailment
[Skill description term is inaccurate. It doesn't mean that the attack rate is sped up, it means that the victim experiences % extra damage when under the effects of the status ailment]
* DelayRate = Attack speed?

ETC Skills

Titan Will (raised every 20 levels starting @ 30)
Swordsman - 20 hp
Brawler - 18 hp
Archer - 15 hp
Shamans - 10 hp

Titan Force (raised every level starting @ 191)
Swordsman - 50 hp
Brawler - 40 hp
Archer - 30 hp (starts @ 60 hp)
Shamans - 20 hp

Effects from Destiny Boxes


Power Up: +60% attack [300s-mob drop box; 600s - EP]
Power Up Max: +100% attack [600s - EP]
Speed Up: +50% movement speed [300s]
Speed Up Max: +100%? movement speed [600s - EP]
Crazy Time: +30% movement speed, +60% attack speed [180s]
Madness Time: +50% movement speed, +80% attack speed, -skill delay? [600s - EP]

Bonuses from Pet Skills

Attack Support: +5% attack
Defense Support: +5% defense
HP Recovery: +4% HP RR (?)
HP+MP+SP Recovery: +4% HP+MP+SP RR (?)

Maximum base defense (max def) for armors
Armor Type [lvl] Gloves Coat Pants Shoes
-----------------------------------------------------------------------------
- Drifter/Mercenary/Assassin/Ritual{B}[120]: 18 24 23 17
- A lvl (B lvl shoes) [135]: 18 24 23 18
- C lvl/Drifter/Mercenary/Assassin/Ritual[155]:21 27 26 21
- B lvl [165]: 22 28 27 22

Definition/Glossary of Terminologies

stats:

POW|STR = POWER|STRENGTH: Raises basic attack power for regular attacks and skills
DEX = DEXTERITY: Raises defense by small intervals
INT|SPI = INTELLIGENCE|SPIRIT: Raises MP and Energy Value, which raises the damage of magical (INT-based) skills
STA|STM = STAMINA: Raises your SP or Stamina Points
VIT = VITALITY: Raises your HP or Hit Points


Supplementary stats:

Attack (atk): Total attack added from melee/missile and weapon attack
Defense (def): Tolerance against physical (non-int) attacks
Melee (mel): Close-combat damage
Missile (mis): Long-range damage
Energy: Magical (int) damage (not physical)
HP: Hit points a.k.a. Health
MP: Mana/magic points
SP: Stamina points
Accuracy (acc): Rate to successfully hit an enemy
Evasion (eva): Rate at which enemy attacks can be evaded/dodged

Cast time/speed: Time to successfully cast a skill
Cool-down (cd): Interval time for a skill to be cast again (recast)
Delay: Total duration of casting time and cool-down of skill
Effect's Duration: Total amount of time an effect is active on a character
Resistance (res): Tolerance against elemental and magical (int) attacks
Attack speed: Character's rate of attack and casting speed
Movement speed: Character's running/walking speed
Active: An active skill needs to manually activated
Passive: A passive skill is continuously active and does need to be manually activated




HOPE I Explained it Well.

Thank you for Reading
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